Danuall is built on whale fat – a luminous energy source necessary to nutrition of this industrial city. Huge whaling vessels go to the turbulent seas in the hope of finding adventures along the Renheven River, to leave as far as possible from the fetid streets. And when the sailors catch one of the mutated whales, they hang it over the deck and cut off the best pieces of fat from a still live beast, leaving the animal slowly to die back to the port.Book about whaling, Danuoll
It so happened that it is in the fall that the game developers are trying to present their best projects. And the current exception to the rule will not be. In the upcoming two months, an abundance of high-profile releases is expected, one of which will be the Hitman stealth-beer: Absolution, who promises to make a splash not only within the famous series of games about the hired killer, but also in the industry as a whole. Another giant of modern virtual entertainment in November promises to become Assassin’s Creed 3. At the end of autumn, Far Cry 3 will jump out of the jungle straight. Therefore, it is not surprising that the flow of bright trailers and screenshots of the AAA-class games overshadowed the course of developing a gloomy project Dishonored, which, incidentally, is created Arkane Studios, known to its action with the first person Dark Messiah of Might and Magic, as well as its creative participation in the creation of a fabulous retro-style of the well-known anti-utopia Bioshock 2. I am not the risk of being thrown by tomatoes, saying that Dishonored Only the notorious fans of the above games were waiting. But the lack of attention to Title has served his good service, because it is well known how the playing community has many times disappointed after the high -profile releases of the video game due to overstated expectations. Now there were no special expectations, as well as unnecessary promises of developers – they simply embodied their best ideas. The result surprised everyone, without exception, no one remained indifferent to Dishonored. Efforts Arkane Studios Not only journalists, but also the vast majority of players, dedicating the beloved game, thousands of blog entries and dozens of fan sites appreciated very highly. What is the secret of success Dishonored? Will it become the beginning of a new line of games with a unique universe?
The city of Danuall was once a rich and cute province, but then it was built up by factories, turning it into a smelly metropolis.
Responsible choice
I will not go into a detailed retelling of the plot Dishonored, Since it is banal and simple that it can be compared even with the primitiveness of Fable 3. The plot is built on how unknown conspirators in the very peak of the catastrophic spread of the plague kill the ruler of the Island empire right in the capital of Danuall, substituting the Empress’s Lord-Laurer and the main character, Corvo Attano. The only young heiress Emily was abducted. In the skin of Korvo, we find ourselves behind bars, where you need to run. Too superficial – there is no sensible background or simple acquaintance with the heroes here. From the very beginning you do not believe in the tension of the situation or dialogs. But everything changes after the first hours of the game, when they begin to tell us that it is not necessary to go directly at all – we just need to pay attention to the details that we are used to perceiving other games as dead decorations. Now you just need to look around and feel your enormous opportunities. Go around the enemy? There are no problems – there are plenty of ways for this. Cut the throat to the guard? Stun it with a bottle? Jump on his head? All this in abundance! But it is completely optional to kill everyone in a row. We will constantly hint about this-the more people we kill, the faster the plague will begin to spread, there will be no one to fight with it, chaos in the city will begin due to a huge number of deaths and exiting the streets of looters, bandits and rebels.
IN Dishonored The player all the time is responsible for choosing. Each action has consequences. Even a careless jump from one house to another can lead to an unexpected result, if suddenly at that moment someone notices us. Although it cannot be said that this game is nonlinear. The goal is always the same, the space of our actions is limited. And vaunted side tasks relate only to the current mission. We feel free due to the variety of gameplay elements. The developers give us the opportunity to independently use secrecy, aggressive battle, supernatural abilities or technical inventions of the Steampankovsky era in the necessary proportions. Regarding the last ingredient on the Internet, you can find videos with dozens of ways of bullying enemies by their own technical protection means. Each choice is correct here. This is the secret of success Dishonored: any action of the player, except that leads to death, is absolutely correct. Want to live according to conscience? Please – the game can be passed without murders. Now many argue on this subject – they say, there are places where it is impossible without bloodshed. No guys, we have verified – even in the most acute moments you can do without murder. This is difficult, but the pacifists will reward the game with a wonderful ending. You can kill everyone in a row. Although this is also not easy, because the AI enemy strives to surround us, nullifying all the chances of salvation. A similar choice of anarchist will lead to unpredictable consequences, but this is also a result with his own ending.
The worst -terrible enemy of the game. It is eliminated by one shot in a barrel of fat behind a rider.
GRISSTOL BOYS
In any case, on the way to the goal, the player gets acquainted with a deeply worked out universe Dishonored. You can learn about each of any significant character from books scattered by levels. They have a description and sometimes even the history of the creation of grandiose inventions of Mr. Anton Sokolov, the main inventor at the court of the deceased empress. By the way, the presented inventions are truly impressive by their work. Here, logical descriptions are given by any processes taking place in the game. Thanks to this, we are increasingly plunging into this world in the style of anti -utopia, reminiscent of a wild cross BIOSHOCK and Half-Life 2. For this it is worth giving thanks to the famous artist Victor Antonov, created the design of all technical inventions Dishonored and architecture of the city of Danwall. Industrial areas extending along the port embankment, huge steamboats, memorable majestic structures with bridges, gateways, canals and power plants, bastions and protective weapons – all this is his merits. But even this is not the limit of studying the universe of the game. Without even visiting the whole game, for example, on the island of Morley, from books we will learn how Gristol boys always dreamed of getting on the ships of the royal fleet, famous for their battles with Morlian rebels. And in one of the tasks, having hit him on the plot, on a huge map we see this very island of Morley. There is also the mainland Pandussia, about which a lot is said in books about whaling and travelers who have magical islands on the way to distant lands. Involuntarily recalls the library of the Imperial City from Oblivion, rich in such books.
But not only the Universe is rich in books Dishonored. At first, the dialogs seemed dry with passage are becoming more familiar. You begin to believe that the actions we committed are assessed by virtual characters, we really influence this strange but interesting world. Leaving someone life, it is nice to learn about his or her fate-it means that a good deed has benefited. But sometimes you regret that at a convenient moment he did not shoot the one who eventually became a bone in the throat. It is also nice to plunge into secrets of various characters. You just trusted someone, when suddenly, having launched a personal audio recording, you will find out terrifying details. From conversations, some details for the upcoming purpose or easy ways to get to it are also recognized. The developers are trying in every possible way to keep the player in this world, allowing him to constantly join the environment. However, no one forcibly makes us do it. With all the desire, you can lower the details and enjoy the dynamic gameplay, which is supported by atmospheric musical accompaniment and perfectly selected colors. Even gloomy catacombs or plague quarters forgotten by God plunge into virtual reality with a harmonious representation of chiaroscuro and horror of sounds.
You can play the role of the guest to the very end, but you can kill everyone – then I will go from the table from the table!
Divine power
Strange characters with supernatural abilities appear in the Gristol invasion of the plague in the GRUSTOL. Once Korvo will have to personally encounter this mysterious force, which awarded units. Chosen them a stranger – at least he calls himself that. It is only in dreams and visions near the shrines – they still need to look. The source of power is the rune, the mysterious stone transmitted in families of the subjects of the empire from generation to generation. Few people know why they are needed. And suddenly we are dedicated to this secret, endowing the possibilities of instilling in animals and managing them, “flicker” (short teleportation), curvature of time, and so on. With proper development of skills (finding more and more runes), you can improve your abilities, but only a few of the 12 available. This development system should be recommended to be used in all role -playing games, as the most correct and convenient in terms of “pumping” and balance.
New abilities are used according to the principle familiar to those who played in Skyrim: the right hand holds the sword, and the second you can conjure spells. However, c Dishonored There are also technical inventions, for example, a revolver and a crossbow. Here you need to choose – either supernatural abilities or long -range weapons. It all depends on the style of passage that impresses you more. I remember, even in the famous RPG Arcanum: of Steamworks and Magick Obscura, I was an ardent opponent of magic and actively used technologies, but in Dishonored Supernatural fits so organically surrounding that this element of the game would not be a big mistake. One way or another, unlike Troika Games, Developers from Arkane Studios We are not forced to abandon magic or technology forever. You can use both weapons and your unique abilities, the benefit of choosing the necessary survival means is a convenient radial menu.
Of course, the plot Dishonored disproportionate of the vast universe of the game. It is extremely superficial, not rich in events, does not force virtual actors to empathize. Only background dialogs and books, bright characters and a beautiful environment stretch the narrative, not allowing the player to be indifferent to what is happening. Another
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dangerous moment for the game could be an unsuccessful port for personal computers. Fortunately, the technical base of the computer version was created from scratch – only a small resolution of the textures reminds us of the true origin of the project. However, craftsmen from Arkane Studios I managed to create a magnificent product that became the main contender for the title of game of the year. He absorbed not only the best ideas of such famous titles as Deus Ex, Dark Messiah of Might and Magic, BIOSHOCK and Half-Life 2, but also served all this in a unique design. Yes, sure, Dishonored some problems and flaws failed, but there are too few of them to doubt the virtues. How many games today offer several combat systems at once, a deeply worked out world, the possibility of passing in different ways?
Pros: magnificent artistic performance of the world with weather effects, correct light and shadows, realistic animation;a worked out universe with its geography, history and logic;a variety of weapons and gadgets;several types of combat systems;balanced “pumping”;The virtual world reacts to the actions of the player;High -quality port on PC without errors and “bugs”.
Cons: weak development of side tasks;not always adequately reacting to the occurrence of AI;Low resolution of textures.